The experiment in my last post had a serious flaw: In an actor system, operations on a single actor are executed one after the other. However by naively adding message-processing jobs to executors, private actor state was accessed concurrently, leading to "false-sharing" and cache coherency related costs especially for small local state sizes.
Therefore I modified the test. For each Actor scheduled, the next message-processing is scheduled once the previous one finished, so the experiment resembles the behaviour of typical actors (or lightweight processes/tasks/fibers) correctly without concurrent access to a memory region.
Experiment roundup:
Several million messages are scheduled to several "Actor" simulating classes. Message processing is simulated by reading and writing the private, actor-local state in random order. There are more Actors (24-8000) than threads (6-8). Note that results established (if any) will also hold true for other light-weight concurrency schemes like go-routines, fibers, tasks ...
The test is done with
- ThreadPoolExecutor
- WorkStealingExecutor
- Dedicated Thread (Each Actor has a fixed assignment to a worker thread)
Simulating an Actor accessing local state:
Full Source of Benchmark
Suspection:
As ThreadPoolExecutor and WorkStealingExecutor schedule each message on a random Thread, they will produce more cache misses compared to pinning each actor onto a fixed thread. Speculation is, that work stealing cannot make up for the costs provoked by cache misses.
(Some) Variables:
- Number of worker threads
- Number of actors
- Amount of work per message
- Locality / Size of private unshared actor state
8 Threads 24 actors 100 memory accesses (per msg)
Interpretation:
For this particular load, fixed assigned threads outperform executors. Note: the larger the local state of an actor, the higher the probability of a prefetch fail => cache miss. In this scenario my suspection holds true: Work stealing cannot make up for the amount of cache misses. fixed assigned threads profit, because its likely, some state of a previously processed message resides still in cache once a new message is processed on an actor.
Its remarkable how bad ThreadpoolExecutor performs in this experiment.
This is a scenario typical for backend-type service: There are few actors with high load. When running a front end server with many clients, there are probably more actors, as typically there is one actor per client session. Therefor lets push up the number of actors to 8000:
8 Threads 8000 actors 100 memory accesses (per msg)
Interpretation:
With this amount of actors, all execution schemes suffer from cache misses, as the accumulated size of 8000 actors is too big to fit into L1 cache. Therefore the cache advantage of fixed-assigned threads ('Dedicated') does not make up for the lack of work stealing. Work Stealing Executor outperforms any other execution scheme if a large amount of state is involved.
This is a somewhat unrealistic scenario as in a real server application, client request probably do not arrive "round robin", but some clients are more active than others. So in practice I'd expect "Dedicated" will at least have some advantage of higher cache hits. Anyway: when serving many clients (stateful), WorkStealing could be expected to outperform.
Just to get a third variant: same test with 240 actors:
These results complete the picture: with fewer actors, cache effect supercede work stealing. The higher the number of actors, the higher the number of cache misses gets, so work stealing starts outperforming dedicated threads.
Modifying other variables
Number of memory accesses
If a message-processing does few memory accesses, work stealing improves compared to the other 2. Reason: fewer memory access means fewer cache misses means work stealing gets more significant in the overall result.
************** Worker Threads:8 actors:24 #mem accesses: 20
local state bytes: 64 WorkStealing avg:505
local state bytes: 64 ThreadPool avg:2001
local state bytes: 64 Dedicated avg:557
local state bytes: 256 WorkStealing avg:471
local state bytes: 256 ThreadPool avg:1996
local state bytes: 256 Dedicated avg:561
local state bytes: 2000 WorkStealing avg:589
local state bytes: 2000 ThreadPool avg:2109
local state bytes: 2000 Dedicated avg:600
local state bytes: 4000 WorkStealing avg:625
local state bytes: 4000 ThreadPool avg:2096
local state bytes: 4000 Dedicated avg:600
local state bytes: 32000 WorkStealing avg:687
local state bytes: 32000 ThreadPool avg:2328
local state bytes: 32000 Dedicated avg:640
local state bytes: 320000 WorkStealing avg:667
local state bytes: 320000 ThreadPool avg:3070
local state bytes: 320000 Dedicated avg:738
local state bytes: 3200000 WorkStealing avg:1341
local state bytes: 3200000 ThreadPool avg:3997
local state bytes: 64 WorkStealing avg:505
local state bytes: 64 ThreadPool avg:2001
local state bytes: 64 Dedicated avg:557
local state bytes: 256 WorkStealing avg:471
local state bytes: 256 ThreadPool avg:1996
local state bytes: 256 Dedicated avg:561
local state bytes: 2000 WorkStealing avg:589
local state bytes: 2000 ThreadPool avg:2109
local state bytes: 2000 Dedicated avg:600
local state bytes: 4000 WorkStealing avg:625
local state bytes: 4000 ThreadPool avg:2096
local state bytes: 4000 Dedicated avg:600
local state bytes: 32000 WorkStealing avg:687
local state bytes: 32000 ThreadPool avg:2328
local state bytes: 32000 Dedicated avg:640
local state bytes: 320000 WorkStealing avg:667
local state bytes: 320000 ThreadPool avg:3070
local state bytes: 320000 Dedicated avg:738
local state bytes: 3200000 WorkStealing avg:1341
local state bytes: 3200000 ThreadPool avg:3997
local state bytes: 3200000 Dedicated avg:1428
Fewer worker threads
Fewer worker threads (e.g. 6) increase probability of an actor message being scheduled to the "right" thread "by accident", so cache miss penalty is lower which lets work stealing perform better than "Dedicated" (the fewer threads used, the lower the cache advantage of fixed assigned "Dedicated" threads). Vice versa: if the number of cores involved increases, fixed thread assignment gets ahead.
Worker Threads:6 actors:18 #mem accesses: 100
local state bytes: 64 WorkStealing avg:2073
local state bytes: 64 ThreadPool avg:2498
local state bytes: 64 Dedicated avg:2045
local state bytes: 256 WorkStealing avg:1735
local state bytes: 256 ThreadPool avg:2272
local state bytes: 256 Dedicated avg:1815
local state bytes: 2000 WorkStealing avg:2052
local state bytes: 2000 ThreadPool avg:2412
local state bytes: 2000 Dedicated avg:2048
local state bytes: 4000 WorkStealing avg:2183
local state bytes: 4000 ThreadPool avg:2373
local state bytes: 4000 Dedicated avg:2130
local state bytes: 32000 WorkStealing avg:3501
local state bytes: 32000 ThreadPool avg:3204
local state bytes: 32000 Dedicated avg:2822
local state bytes: 320000 WorkStealing avg:3089
local state bytes: 320000 ThreadPool avg:2999
local state bytes: 320000 Dedicated avg:2543
local state bytes: 3200000 WorkStealing avg:6579
local state bytes: 3200000 ThreadPool avg:6047
local state bytes: 3200000 Dedicated avg:6907
local state bytes: 64 WorkStealing avg:2073
local state bytes: 64 ThreadPool avg:2498
local state bytes: 64 Dedicated avg:2045
local state bytes: 256 WorkStealing avg:1735
local state bytes: 256 ThreadPool avg:2272
local state bytes: 256 Dedicated avg:1815
local state bytes: 2000 WorkStealing avg:2052
local state bytes: 2000 ThreadPool avg:2412
local state bytes: 2000 Dedicated avg:2048
local state bytes: 4000 WorkStealing avg:2183
local state bytes: 4000 ThreadPool avg:2373
local state bytes: 4000 Dedicated avg:2130
local state bytes: 32000 WorkStealing avg:3501
local state bytes: 32000 ThreadPool avg:3204
local state bytes: 32000 Dedicated avg:2822
local state bytes: 320000 WorkStealing avg:3089
local state bytes: 320000 ThreadPool avg:2999
local state bytes: 320000 Dedicated avg:2543
local state bytes: 3200000 WorkStealing avg:6579
local state bytes: 3200000 ThreadPool avg:6047
local state bytes: 3200000 Dedicated avg:6907
Machine tested:
(real cores no HT)
$ lscpu
Architecture: x86_64
CPU op-mode(s): 32-bit, 64-bit
Byte Order: Little Endian
CPU(s): 12
On-line CPU(s) list: 0-11
Thread(s) per core: 1
Core(s) per socket: 6
Socket(s): 2
NUMA node(s): 2
Vendor ID: GenuineIntel
CPU family: 6
Model: 44
Stepping: 2
CPU MHz: 3067.058
BogoMIPS: 6133.20
Virtualization: VT-x
L1d cache: 32K
L1i cache: 32K
L2 cache: 256K
L3 cache: 12288K
NUMA node0 CPU(s): 1,3,5,7,9,11
NUMA node1 CPU(s): 0,2,4,6,8,10
CPU op-mode(s): 32-bit, 64-bit
Byte Order: Little Endian
CPU(s): 12
On-line CPU(s) list: 0-11
Thread(s) per core: 1
Core(s) per socket: 6
Socket(s): 2
NUMA node(s): 2
Vendor ID: GenuineIntel
CPU family: 6
Model: 44
Stepping: 2
CPU MHz: 3067.058
BogoMIPS: 6133.20
Virtualization: VT-x
L1d cache: 32K
L1i cache: 32K
L2 cache: 256K
L3 cache: 12288K
NUMA node0 CPU(s): 1,3,5,7,9,11
NUMA node1 CPU(s): 0,2,4,6,8,10
Conclusion
- Performance of executors depends heavy on use case. There are work loads where cache locality dominates, giving an advantage of up to 30% over Work-Stealing Executor
- Performance of executors varies amongst different CPU types and models (L1 cache size + cost of a cache miss matter here)
- WorkStealing could be viewed as the better overall solution. Especially if a lot of L1 cache misses are to be expected anyway.
- The ideal executor would be WorkStealing with a soft actor-to-thread affinitiy. This would combine the strength of both execution schemes and would yield significant performance improvements for many workloads
- Vanilla thread pools without work stealing and actor-to-thread affinity perform significantly worse and should not be used to execute lightweight processes.
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